Guided Learning Of Control Graphs For Physics-Based Characters While unresponsive to control, this shows a good mix of physics layered on top of bespoke motion capture...
Fusion4D: Real-time Performance Capture of Challenging Scenes Amazing motion capture of meshes that are constantly retopologizing and therefore able to handle changes such as removing...
Motion Graphs For Unstructured Textured Meshes Essentially motion-matching on motion-captured meshes rather than rigged skeletons. Like L.A. Noire for the full body. “We analyze...
Capturing And Animating Skin Deformation In Human Motion A novel approach to motion capture that includes secondary motion. “During dynamic activities, the surface of the human...
FaceDirector: Continuous Control Of Facial Performance In Video This approach allows for eery blending between similar videos, much like we would between animations. We present a...
Task-based Locomotion Focussing more on NPC navigation over the player, this approach prioritises footsteps for more natural motion during the all-important...
A Deep Learning Framework For Character Motion Synthesis And Editing The presentation below from the University of Edinburgh already looks like the next evolution beyond motion-matching. “We present...
Artist-Directed Dynamics For 2D Animation Of interest to 2D animators currently using tools like Spine, this presentation shows a fairly robust solution for getting more...
Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning This next paper seeks to provide better adjustment of procedural character to adapt to complex terrain. “…Building on...
Spectral Style Transfer for Human Motion between Independent Actions Another advance on motion-synthese, this approach attempts to take motions and apply their style to others, creating entirely...
Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers A simple solution for dynamic deformation entirely possible on real-time game rigs. “Dynamic skin deformation is vital for...
Disney Research: Real-Time High-Fidelity Facial Performance Capture “The core idea is to enhance a global real-time face tracker, which provides a low-resolution face mesh, with...
Robust Articulated-ICP for Real-Time Hand Tracking A robust method for capturing articulated hand motions in realtime using a single depth camera. Paper here....
Hybrid Skeletal-Surface Motion Graphs For Character Animation “We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal...
Shape Capture From Sparse Markers “MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the...