Hybrid Skeletal-Surface Motion Graphs For Character Animation “We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal...
Shape Capture From Sparse Markers “MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the...
MAP Visibility Estimation For Large-Scale Dynamic 3D Reconstruction Hopefully we’ll be saying goodbye to mocap suits in the near future....
Thin Skin Elastodynamics I’ve achieved similar results once by animating UVs back over moving bones to represent skin moving over muscle....
Implicit Skinning: Real-Time Skin Deformation With Contact Modeling “The technique is a post process applied over a geometric skinning (such as linear blending or dual-quaternions) which...
Motion Fields For Interactive Character Animation “We propose a structureless representation of motion data and control that enables intelligent characters with both highly agile...