Game Anim Spotlight: Richard Lico Richard Lico (@Foofinu) is animation director at startup studio Polyarc and has an impressive history working on successful games, (most...
Motion Matching: The Future of Gameplay Animation Today Ubisoft Animation Director Kristjan Zadziuk has shared his complete GDC 2016 talk on the future tech of motion-matching....
BlizzCon 2016 Lightning Talk: In-Game Animation Philosophies From a BlizzCon 2016 presentation, principal animator Non Thareechit visualizes and shares some of the challenges and philosophies behind...
Real Time Physics Based Motion Capture With Sparse Sensors “A small number of sensors leaves the performer unencumbered by not requiring dense coverage of the body. An...
The Emotional Character Control Of Shadow Of The Colossus In this GDC 2006 session, a panel from the development team who created 2001’s Ico deliver a postmortem...
The Motion Capture Pipeline Of The Last of Us My former colleague Damon Shelton (@damonshelton) takes GDC 2015 attendees through the mocap pipeline of The Last of Us....
Guided Learning Of Control Graphs For Physics-Based Characters While unresponsive to control, this shows a good mix of physics layered on top of bespoke motion capture...
The Best Animation Tricks of the Trade 2016 In this GDC 2016 session, Riot Games’ Alex Lehmann is joined by 5th Cell’s Amy Drobeck-Jones, ILM’s Jean-Denis...
Game Anim Spotlight: Laurent Delayen The second interview in this series comes via animation programmer at Epic Games, Laurent Delayen (@LDelayen). Laurent has for...
Bringing a Hero from Paragon to Life with UE4 From the nucl.ai 2016 conference, Laurent Delayen shows how Epic Games brings a Hero from Paragon to life. With...
Fusion4D: Real-time Performance Capture of Challenging Scenes Amazing motion capture of meshes that are constantly retopologizing and therefore able to handle changes such as removing...
Tips To Create Character Animations In Spine Carlos Cavalcante uses squash and stretch and other techniques to give more life to characters in Spine. Read the...
5 Tips To Make Your Game Animations Better Indie developer Dave Bleja of Volnaiskra offers tips on how to give more appeal to 2D animations, discovered...
Common Mistakes In Game Animation Another first for this site, a guest-post from EA software engineer JC Delannoy, (@jcdelannoy), re-printed with permission. It’s refreshing...