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All posts related to education and learning

Task-based Locomotion

Focussing more on NPC navigation over the player, this approach prioritises footsteps for more natural motion during the all-important transitions between actio...

Artist-Directed Dynamics For 2D Animation

Of interest to 2D animators currently using tools like Spine, this presentation shows a fairly robust solution for getting more out of the normally rigid 2D bon...

Motion-Matching in Ubisoft’s For Honor

My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin's Creed III and began initial explorations into this technology immedi...