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All posts related to education and learning

Motion-Matching in Ubisoft’s For Honor

My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin's Creed III and began initial explorations into this technology immedi...

How Cuphead‘s Cartoon Graphics Are Made

Cuphead lead artist Chad Moldenhauer gave TIME an exclusive look behind the scenes of how the studio animates the game. https://www.youtube.com/watch?v=CXpvF...

An Interview With Alexander Bereznyak

"Alexander Bereznyak came to Ubisoft Toronto from Ukraine to focus on the development of new animation technologies. This week, Alexander will be traveling to G...

Mortal Kombat Story Mode

This 2013 talk from NetherRealm's Adisak Pochanayon covers some of the technical challenges and the implementation process when movies are used in games. The ta...

50 Game Camera Mistakes

In this GDC 2015 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN title Journey, takes attendees on a tour of all the poor ...

Overwatch: How A Hero Is Mei-d

The first of the GDC 2016 Animation Bootcamp talks to be made free to the public, Blizzard's David Gibson takes us through the process of character creation on ...