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Shape Capture From Sparse Markers

"MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the human body." https://www.youtube.com/watch?v=Ui...

Far Cry 4: Animating An Open World

Interview with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 discusses the world of Far Cry and how the role of an animator has changed over the years...

Animating Elizabeth In Bioshock Infinite

With a focus on animation, animation director Shawn Robertson talks about the various systemic and narrative techniques that we used on Elizabeth, and give prac...