Hybrid Skeletal-Surface Motion Graphs For Character Animation “We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal...
Guilty Gear Xrd’s Art Style : The X Factor Between 2D and 3D “While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System...
12 Principles Of Animation Demonstrated With Darkstalkers “The following is a primer on the 12 principles of animation, as they are applied in Darkstalkers and...
Blending Cinematics and Gameplay Animation in The Order 1886 Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in...
GDC 2015 – Women Are Not Too Hard To Animate Our GDC 2015 panel Women Are Not Too Hard To Animate is now available to view for free...
Shape Capture From Sparse Markers “MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the...
Far Cry 4: Animating An Open World Interview with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 discusses the world of Far Cry...
Destiny’s Runtime Animation Rig Destiny animation team shares their tech (runtime rig, anim layers, action system and more)....
The Anime Industry’s Problem Is That It’s Full Of Anime Fans Mirroring the echo chamber of games referencing games – Miyazaki on getting out and referencing real life....
Animating Elizabeth In Bioshock Infinite With a focus on animation, animation director Shawn Robertson talks about the various systemic and narrative techniques that...
A Comprehensive Collection Of Pixel Art Resources “Here is a collection of various links that will probably come in handy from time to time.”...
Character Heads Creation Pipeline and Rendering in Bungie’s Destiny “In Face Animation Retargeting in Destiny, the authors explain how they were able to achieve high-quality face animation...
Synchronizing Gameplay And Animation With Music “If an animation’s prominence builds over a few frames, triggering it before the beat can provide a better...
A Look At Riot Games’ Keyframe Animation For League Of Legends “We settled on this technique years ago… because it’s integral to maintaining our in-house style and helps us...