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All posts related to education and learning

Uncharted 2: Mocap Club Interview

The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process for the game's high quality cinematics, complementing ...

Blogcritics Interview

A few people at work have pointed me towards this audio interview I gave after the MIGS talk at the end of last year. If you can put up with the dodgy accent th...

The AI Systems of Left 4 Dead

Valve have posted the slides of Mike Booth's recent Stanford AIIDE-09 conference presentation. While only the first section on path-finding will likely be of mo...

Basics: Look-At System

Recently, my DS charger has gone missing and I've resorted to playing MJ's PSP. I've always been turned off by their size and reported lack of quality original ...

Basics: IK and Weight

Building on the stealth-based reliance on gadgetry and darkness of previous installments, Chaos Theory offers a more open-ended approach to each situation, popu...

Basics: Mario 64 Case Study

Back in the days when sprites were moved around the screen in a linear fashion, with pixel-perfect accuracy often required to overcome single-screen levels and ...

Basics: Making Character-Driving Fun

Imagine a racing game where the cars grip the road with almost glue-like quality, that can accelerate to maximum speed in the blink of an eye, where races are d...

Basics: Animation Blending

In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether the action is fire-and-forget or ...

Basics: Flashback Case Study

Developed by the late French developer Delphine Software, this spiritual successor (not a sequel) to their 1991 hit Out of This World (Another World in PAL terr...

Basics: Fast vs Slow

Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast but weak, and an average...