Back To Basics: 2D Animation For Games Indivisibe art, animation and creative director Mariel Cartwright (@kinucakes) takes everyone back to basics with her best practices...
Conference Video Resources The pandemic this year has been a bust for in-person conferences, so there’s been an uptick of those...
Animation Leadership: Teaching Your Team To Fish In this 2018 GDC talk, Blizzard Entertainment’s Nick Chilano (@NickChilano) breaks down the leadership principles that have helped...
Simple And Powerful Animation Compression In this 2017 GDC talk, Eidos-Montreal’s Nicholas Frechette (@nfrechette6) explains how animation compression systems can evolve to match...
Pixel Art And Animation In The Hi-Bit Age In this 2020 GDC Summer talk, Tyriq Plummer (@FourbitFriday) goes over some techniques and best practices for approaching...
Physical Animation In Star Wars Jedi: Fallen Order In this 2020 GDC Summer session, Respawn Entertainment’s Bartlomiej Waszak (@bartwaszak) explains how Star Wars Jedi: Fallen Order...
Character Control With Neural Networks And Machine Learning In this 2018 GDC talk, Ubisoft’s Daniel Holden (@anorangeduck) shows how data-driven systems can vastly reduce the complexity...
Robust Motion In-Betweening From Ubisoft’s technical blog comes development in authoring animation from only a few key poses. I can see...
Spyro Reignited: Animation Process Another great presentation from the 2019 Animation Exchange, lead gameplay animator Dave Huddleston and lead cinematic animator Andy...
The Combat Of Assassin’s Creed Kristjan Zadziuk (@KrisZadziuk) breaks down the process of defining the stunning combat animation in the original Assassin’s Creed...
The Art And Animation Of Celeste Miniboss artist and programmer Pedro Medieros de Almeida (@saint11) discusses the art and animation of Celeste at the...
Local Motion Phases for Learning Multi-Contact Character Movements Sports games are the ideal test-bed for motion-matching and similar machine-learned approaches to interactive animation. Here we see...
Expanding Animation And Design Capabilities In Post-Launch Battlefield 1 In this 2018 GDC session, Ryan Duffin (@AnimationMerc) discusses two specific examples of taking the resources the animation...
High Resolution Pixel Art And Animation In this 2018 GDC talk, Firaxis Games’ Kyle Bunk (@KyleBunk) demonstrates the process of creating high-resolution pixel art...