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All posts related to education and learning

The Animation Pipeline Of Overwatch

In this 2017 GDC talk, Blizzard's Jesse Davis (@jdavisAnimation)takes a look at how the Overwatch team built an animation pipeline and workflow around a new gam...

Animbreak Interviews

Jason Shum (@shumface) of Amazon Game Studios has been building a great series of game animator video interviews, with the latest being Shawn Wilson (@jitterbot...

Podcast: A Keyframe Of Mind

A Keyframe of Mind is a great podcast on animation and the game industry by game animators Jenny (@baronjennyson), Ju Li (@Juleshortstuff), Katie (@somethingbet...

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

Horizon Zero Dawn: Animator Interviews

Animation Mentor has posted interviews with several of their alumni from Guerrilla Games. Check out the Peer Lemmers (@plem07)and Richard Oud (@richard_oud) ...

Making The [Spoiler] Of INSIDE

In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics, animation and shaders to make INSI...

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...

The Last Guardian: Procedural Animation

Below is a write-up of GenDesign animation director Masanobu Tanaka's CEDEC (Computer Entertainment Developer's Conference) 2017 presentation on the procedural ...

Unsynced: The Last of Us Melee System

In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation of the melee system for The Last of Us. Wh...