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All posts related to education and learning

The Last Guardian: Procedural Animation

Below is a write-up of GenDesign animation director Masanobu Tanaka's CEDEC (Computer Entertainment Developer's Conference) 2017 presentation on the procedural ...

Unsynced: The Last of Us Melee System

In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation of the melee system for The Last of Us. Wh...

The 2017 Game Animation Microtalks

In this GDC 2017 animation bootcamp microtalk session, game animators Lana Bachynski, Shahbaaz Shah, Tim Borrelli, Gwen Frey, Matt Conn, Gabriela Aveiro, Matthe...

Combat Animation In Hellblade

Ninja Theory senior animator Chris Goodall (@cgmation) gave this fascinating talk at the Digital Art Conference Frankfurt about the combat animations in their r...

Final Games Interview

Last month I was interviewed by Liam Edwards (@LiamBME)for the fantastic podcast series Final Games, the video game equivalent of Desert Island Discs. I hope yo...

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...