Animation Bootcamp: Tricks of the Trade 2018 In this 2018 GDC micro-talk session, animators Gwen Frey (@diregoldfish), Joe Han, Almudena Soria (@soria_sancho), Jalil Sadool, Kyle...
Building The Just Cause 3 Animation and Rigging Pipeline In this 2016 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) presents the decisions and solutions made to solve...
Iconoclasts: Animation And Game Design Details Gamasutra chats with 2D side-scroller Iconoclasts developer Joakim Sandberg over on the Gamasutra Twitch channel about the game’s design...
God Of War III: Animation Process Sony Santa Monica animation director Bruno Velazquez (@brunovelazquez) talks about the animation process of God of War III in this...
The Many Faces And Performances Of Injustice 2 Dan Weiland (@dwheezy), senior cinematics animator at Netherrealm Studios, discusses the creation of the outstanding facial performances that were...
DeepMimic: Example-Guided Deep Reinforcement Learning Of Physics-Based Character Skills DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills. This is really funny when used without the reference...
The Every Day Life Of An Animator In The Mushroom Kingdom Ubisoft Milan animation director Marco Renso (@ineluki6) and animation technical director Tommaso Sanguigni (@Tommixxx83) discuss the animation process for Mario...
NieR:Automata’s Animation Flag Tool In the first half of this GDC 2018 talk, PlatinumGames’ game designer Takahisa Taura (@PG_taura) discusses the in-game...
Animation Exchange 2018 Same as last year, around GDC the Animation Exchange 2018 was a free afternoon of game animation panels...
Animating Quill: Creating An Emotional Experience Polyarc Animation Director Richard Lico (@Foofinu) demonstrates how VR breaks the 4th wall, elevating protagonist Quill beyond a...
Animation Prototyping For Games In this 2014 GDC session, Epic Games’ Jay Hosfelt (@HosFross) discusses tools and techniques for creating quick “gray...
Way Of The Passive Fist: Interview With Rosemary Brennan In this lengthy VentureBeat interview with animator Rosemary Brennan she discusses her role on Way of the Passive...
Interactive Cinematics In Uncharted 4 This is an ‘HD Remaster’ of a talk I gave at the Twitch Animation Exchange in February 2017....
Mocap Automation Techniques At Ubisoft Montreal Dan Lowe’s (@danlowlows) GDC 2016 on automating motion editing, based on work at Ubisoft Montreal on Far Cry:...
An Indie Approach To Procedural Animation In this 2014 GDC session, indie developer David Rosen (@Wolfire) explains how to use simple procedural techniques to...