Podcast: A Keyframe Of Mind A Keyframe of Mind is a great podcast on animation and the game industry by game animators Jenny...
Reduce, Reuse, Recycle – Animation Efficiency In Battlefield EA DICE LA’s Ryan Duffin’s (@AnimationMerc) Konsoll 2017 talk describes working smartly and efficiently to maximise output in...
AI And Full Body Animation In DOOM In this GDC 2017 talk, id Software’s Jake Campbell explains some of the techniques that were used to...
Horizon Zero Dawn: Animator Interviews Animation Mentor has posted interviews with several of their alumni from Guerrilla Games. Check out the Peer Lemmers (@plem07)and...
Making The [Spoiler] Of INSIDE In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics,...
DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning This paper from The University of British Columbia students Xue Bin Peng, Glen Berseth, Kangkang Yin & Michiel van...
IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
The Last Guardian: Procedural Animation Below is a write-up of GenDesign animation director Masanobu Tanaka’s CEDEC (Computer Entertainment Developer’s Conference) 2017 presentation on the...
Unsynced: The Last of Us Melee System In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation...
Animation Complexity In UFC 2 Through Procedural Techniques In this 2016 GDC session, EA Canada’s Geoff Harrower (@GeoffHarrower) and Jeremy Mathiesen (@JeremyMathiesen) share a look at...
Realizing Responsive High Fidelity Character Movement in Just Cause 3 In this 2015 GDC talk, Avalanche Studios’ Jeet Shroff and Alex Crowhurst demonstrate the techniques used to maintain...
Interview With Silent Hill CGI Director Takayoshi Sato The following is a transcript of a 2009 interview with Silent Hill 1 and 2 character & CGI...
Siggraph 2017 – Real-time Cinematics & Storytelling Adam Myhill, head of cinematics at Unity Technologies, gives us insight into the revolution of real-time cinematics and...
The 2017 Game Animation Microtalks In this GDC 2017 animation bootcamp microtalk session, game animators Lana Bachynski, Shahbaaz Shah, Tim Borrelli, Gwen Frey,...