Combat Animation In Hellblade Ninja Theory senior animator Chris Goodall (@cgmation) gave this fascinating talk at the Digital Art Conference Frankfurt about...
Final Games Interview Last month I was interviewed by Liam Edwards (@LiamBME)for the fantastic podcast series Final Games, the video game...
Animating Dauntless: Slaying AAA Animation On The Indie Scale In this GDC 2017 session, Phoenix Labs‘ Simon Unger (@Simonunger) explains the animation best practices they’ve learned so...
Realistic Performances In Games In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create...
Cuphead’s Animation Process And Philosophy In this 2017 GDC bootcamp, Studio MDHR’s Jake Clark (@JakeClarkDude) explains his design and animation processes for the game...
Nvidia & Remedy: Neural Networked Facial Animation Quantum Break developer Remedy is working with Nvidia to help create this new machine-learning approach to solving animation...
The Witcher 3 Dialogue System In this 2016 GDC session, CD Projekt Red’s Piotr Tomsinski explains the process for creating the dialogue animation...
Animating Quadruped Characters In The Flame in The Flood In this 2016 GDC talk, The Molasses Flood co-founder Gwen Frey illustrates techniques for effortlessly creating high quality...
The Rain World Animation Process In this GDC 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the...
Facial Retargeting With Automatic Range Of Motion Alignment This new approach aims to overcome the limitations inherent with capturing motion from actors that don’t physically resemble...
Agents of Mayhem: Animating an Agent In this re-recording of their original GDC presentation (also below), Volition Sr Animator Mike Jungbluth, Technical Animator Evan...
MiniBoss: Pixel Art Tutorials From the Brazilian art studio behind the fantastic Towerfall Ascension, MiniBoss artists Pedro Medeiros (@saint11) and Amora Bettany...
2D Animation At Klei Entertainment In this 2014 GDC session, Klei Entertainment outline their specific goals in relation to animation quality, some of their...
Simulation-Ready Hair Capture From Disney Research comes this unique approach to capturing properties and parameters of hair motion rather than the motion...