The Animation of Spider-Man: MILES MORALES At the 2021 Animation Exchange my former colleague and Insomniac Games’ lead animator Mike Yosh (@Mike_Yosh), takes us...
Strike A Key Pose At the 2021 Games Gathering conference, fromer Square Enix Visual Works and now Capcom cinematics/facial animator Delphine Zombo...
Creating a Deeper Emotional Connection: The Cinematography of God of War In this 2019 GDC talk, Sony Santa Monica’s Dori Arazi (@DoriArazi) discusses the lessons and techniques learned during...
AnimState Survey Results 2021 game animation salary (and other data) survey results from this year’s Animation Exchange with BioWare’s Mike Jungbluth...
God of War: Breathing New Life Into A Hardened Spartan In this 2019 GDC talk, Sony Santa Monica’s Bruno Velazquez (@brunovelazquez) discusses the process of transforming the studio’s...
Destruction AllStars – Animation Exchange Talks Both talks below for Lucid Games’ Destruction AllStars were part of the recent 2021 Animation Exchange. Senior animator...
Rocket Man: Creating Flight For Anthem In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the...
Animating the Main Villain In Marvel’s Spider-Man In this 2019 GDC talk, Insomniac Games’ Sol Brennan (@wuffles) provides an overview of what went into animating...
Middle-earth: Shadow of War – Creating Multi-Character Combat Animations In this 2018 GDC session, Monolith Productions’ lead animator Camille Chu and senior animator John Piel discuss the...
Back To Basics: 2D Animation For Games Indivisibe art, animation and creative director Mariel Cartwright (@kinucakes) takes everyone back to basics with her best practices...
Animation Leadership: Teaching Your Team To Fish In this 2018 GDC talk, Blizzard Entertainment’s Nick Chilano (@NickChilano) breaks down the leadership principles that have helped...
Simple And Powerful Animation Compression In this 2017 GDC talk, Eidos-Montreal’s Nicholas Frechette (@nfrechette6) explains how animation compression systems can evolve to match...
Pixel Art And Animation In The Hi-Bit Age In this 2020 GDC Summer talk, Tyriq Plummer (@FourbitFriday) goes over some techniques and best practices for approaching...
Physical Animation In Star Wars Jedi: Fallen Order In this 2020 GDC Summer session, Respawn Entertainment’s Bartlomiej Waszak (@bartwaszak) explains how Star Wars Jedi: Fallen Order...
Character Control With Neural Networks And Machine Learning In this 2018 GDC talk, Ubisoft’s Daniel Holden (@anorangeduck) shows how data-driven systems can vastly reduce the complexity...