Spyro Reignited: Animation Process Another great presentation from the 2019 Animation Exchange, lead gameplay animator Dave Huddleston and lead cinematic animator Andy...
The Combat Of Assassin’s Creed Kristjan Zadziuk (@KrisZadziuk) breaks down the process of defining the stunning combat animation in the original Assassin’s Creed...
The Art And Animation Of Celeste Miniboss artist and programmer Pedro Medieros de Almeida (@saint11) discusses the art and animation of Celeste at the...
Expanding Animation And Design Capabilities In Post-Launch Battlefield 1 In this 2018 GDC session, Ryan Duffin (@AnimationMerc) discusses two specific examples of taking the resources the animation...
High Resolution Pixel Art And Animation In this 2018 GDC talk, Firaxis Games’ Kyle Bunk (@KyleBunk) demonstrates the process of creating high-resolution pixel art...
A Practical Approach To Developing Forward-Facing Rigs, Tools And Pipelines In this 2018 GDC session, Creative Assembly’s Michael Malinowski presents the company’s approach to building and utilizing a...
Bringing Life To The Machines Of Horizon Zero Dawn In this 2018 GDC session, Guerrilla Games’ Richard Oud (@richard_oud) discusses what it took for the team to...
Capcom’s RE Engine Animation Features In October Capcom held their inaugural Open Conference in Tokyo and Osaka where they demonstrated the latest tech...
High Performance Animation In Gears Of War 4 In this GDC 2018 talk, The Coalition’s David Bollo presents three of the techniques developed to deliver high...
Building And Animating Characters In Transistor And Pyre In this 2018 GDC talk, Supergiant Games’ Camilo Vanegas discusses the animation process that brings the company’s memorable...
2019 Animation Tricks Of The Trade In this 2019 GDC talk, animators Jake Clark (@JakeClarkDude), Sophie Evans (@SophillaE), Raul Ibarra (@croa_san), Sylvia Chong (@SylvChong),...
The 2019 GDC Animation Microtalks In this 2019 microtalk session, speakers Lana Bachynski (@Latienie), Yussef Cole (@youmeyou), Ryan Duffin (@AnimationMerc), Gwen Frey (@direGoldfish),...
Bringing Orphea To Heroes Of The Storm In this 2019 GDC session, Blizzard’s Lana Bachynski (@Latienie) covers the art and animation process from first concept...
Bungie’s Technical Designers In Animation In this 2015 GDC session, Bungie’s Jami Jeffcoat (@justjamij) explains what Technical Designers in Animation mean to Bungie,...
How Art Was Used To Create A Unique Cinematic Experience in Heavy Rain In this GDC 2011 talk, Quantic Dream’s Christophe Brusseaux dives into the cinematic art direction of the serial...