The 2019 GDC Animation Microtalks In this 2019 microtalk session, speakers Lana Bachynski (@Latienie), Yussef Cole (@youmeyou), Ryan Duffin (@AnimationMerc), Gwen Frey (@direGoldfish),...
Bringing Orphea To Heroes Of The Storm In this 2019 GDC session, Blizzard’s Lana Bachynski (@Latienie) covers the art and animation process from first concept...
Bungie’s Technical Designers In Animation In this 2015 GDC session, Bungie’s Jami Jeffcoat (@justjamij) explains what Technical Designers in Animation mean to Bungie,...
How Art Was Used To Create A Unique Cinematic Experience in Heavy Rain In this GDC 2011 talk, Quantic Dream’s Christophe Brusseaux dives into the cinematic art direction of the serial...
Player Traversal Mechanics In Horizon Zero Dawn In this 2017 GDC talk, Guerrilla Games’ Paul van Grinsven takes a technical deep-dive in the traversal animation...
Cuphead: Creating Djimmi The Great Studio MDHR’s Jake Clark takes us through his process of designing and animating the Genie boss character from...
Animating Expansion Packs For The Witcher 3: Wild Hunt In this 2017 GDC talk, CD Projekt Red’s Sebastian Kalemba (@Skalemba) talks about the most important upgrades in...
Physics Animation In Uncharted 4 My colleague Michal Mach (@gameplayAnim) shows off the physics overlaid on gameplay animation in Uncharted 4....
Game Animator: No Mom I’m Not A Graphic Designer Guest alumni Esther Ko (@esssko) of BioWare returns to the Florida Interactive Entertainment Academy to discuss lessons learned after...
Creating 2D Characters In A 3D World “One-woman animation team” Tessa Monash (@tessamonash) walks through her workflow for The Artful Escape of Francis Vendetti, showing how...
Motion Capture For The Core Gameplay Animator My colleague Maksym Zhuravlov (@MaksZhuravlov) presents a personal summary of best practices in utilizing Motion Capture for creation...
The Language Of Silhouettes Blizzard senior animator Ian Lang discusses the use of posing and silhouettes to convey a clear animation message to...
Building An Unreal Engine Cinematic Sjoerd de Jong (@Hourences) of Epic Games uses Unreal Engine’s cinematic tool Sequencer to build a cinematic experience, live...
The Locomotion Of Sunset Overdrive Insomniac Games’ Elliot Grossman (@ElliotSGrossman) takes a look at the many unexpected discoveries made while searching for Sunset Overdrive’s...