Cuphead: Creating Djimmi The Great Studio MDHR’s Jake Clark takes us through his process of designing and animating the Genie boss character from...
Animating Expansion Packs For The Witcher 3: Wild Hunt In this 2017 GDC talk, CD Projekt Red’s Sebastian Kalemba (@Skalemba) talks about the most important upgrades in...
Physics Animation In Uncharted 4 My colleague Michal Mach (@gameplayAnim) shows off the physics overlaid on gameplay animation in Uncharted 4....
Game Animator: No Mom I’m Not A Graphic Designer Guest alumni Esther Ko (@esssko) of BioWare returns to the Florida Interactive Entertainment Academy to discuss lessons learned after...
Creating 2D Characters In A 3D World “One-woman animation team” Tessa Monash (@tessamonash) walks through her workflow for The Artful Escape of Francis Vendetti, showing how...
Motion Capture For The Core Gameplay Animator My colleague Maksym Zhuravlov (@MaksZhuravlov) presents a personal summary of best practices in utilizing Motion Capture for creation...
The Language Of Silhouettes Blizzard senior animator Ian Lang discusses the use of posing and silhouettes to convey a clear animation message to...
Building An Unreal Engine Cinematic Sjoerd de Jong (@Hourences) of Epic Games uses Unreal Engine’s cinematic tool Sequencer to build a cinematic experience, live...
The Locomotion Of Sunset Overdrive Insomniac Games’ Elliot Grossman (@ElliotSGrossman) takes a look at the many unexpected discoveries made while searching for Sunset Overdrive’s...
Creating Living Images – Premium Cards Of Gwent: The Witcher Card Game Katarzyna Redesiuk, Art Director at CD Projekt RED, Teleporting Horses, covers a step-by-step walkthrough of the GWENT: The...
Making Of God Of War: Cinematics & Rigging Lead narrative animator Erica Pinto (@psyham) and lead character technical artist Axel Grossman kick off this lengthy deep-dive...
Tools-Based Rigging In Bungie’s Destiny In this 2015 GDC session, Bungie’s David Hunt & Forrest Sderlind describe how they developed a Python codebase...
Animating Thousands Of Fish In ABZU In the first half of this talk Giant Squid’s Matt Nava (@matt_nava) details how ABZU employed creative use...
Animation Bootcamp: Tricks of the Trade 2018 In this 2018 GDC micro-talk session, animators Gwen Frey (@diregoldfish), Joe Han, Almudena Soria (@soria_sancho), Jalil Sadool, Kyle...
Building The Just Cause 3 Animation and Rigging Pipeline In this 2016 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) presents the decisions and solutions made to solve...