Mocap Automation Techniques At Ubisoft Montreal Dan Lowe’s (@danlowlows) GDC 2016 on automating motion editing, based on work at Ubisoft Montreal on Far Cry:...
An Indie Approach To Procedural Animation In this 2014 GDC session, indie developer David Rosen (@Wolfire) explains how to use simple procedural techniques to...
The Animation Pipeline Of Overwatch In this 2017 GDC talk, Blizzard’s Jesse Davis (@jdavisAnimation)takes a look at how the Overwatch team built an...
Animation Direction Of Saints Row IV’s Super Jumping In this 2014 GDC talk, Volition’s Zach Lowery (@ZLow4sho) explains how the Saints Row IV animation team took...
Reduce, Reuse, Recycle – Animation Efficiency In Battlefield EA DICE LA’s Ryan Duffin’s (@AnimationMerc) Konsoll 2017 talk describes working smartly and efficiently to maximise output in...
AI And Full Body Animation In DOOM In this GDC 2017 talk, id Software’s Jake Campbell explains some of the techniques that were used to...
Making The [Spoiler] Of INSIDE In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics,...
IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
The Last Guardian: Procedural Animation Below is a write-up of GenDesign animation director Masanobu Tanaka’s CEDEC (Computer Entertainment Developer’s Conference) 2017 presentation on the...
Unsynced: The Last of Us Melee System In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation...
Animation Complexity In UFC 2 Through Procedural Techniques In this 2016 GDC session, EA Canada’s Geoff Harrower (@GeoffHarrower) and Jeremy Mathiesen (@JeremyMathiesen) share a look at...
Realizing Responsive High Fidelity Character Movement in Just Cause 3 In this 2015 GDC talk, Avalanche Studios’ Jeet Shroff and Alex Crowhurst demonstrate the techniques used to maintain...
Siggraph 2017 – Real-time Cinematics & Storytelling Adam Myhill, head of cinematics at Unity Technologies, gives us insight into the revolution of real-time cinematics and...
The 2017 Game Animation Microtalks In this GDC 2017 animation bootcamp microtalk session, game animators Lana Bachynski, Shahbaaz Shah, Tim Borrelli, Gwen Frey,...