Uncharted 2: Creating An Active Cinematic Experience This 2010 talk from Naughty Dog’s Neil Druckmann and Bruce Straley explores how Naughty Dog used The Active...
Motion-Matching in Ubisoft’s For Honor My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin’s Creed III and began initial...
Mortal Kombat Story Mode This 2013 talk from NetherRealm’s Adisak Pochanayon covers some of the technical challenges and the implementation process when...
50 Game Camera Mistakes In this GDC 2015 talk, John Nesky, the dynamic camera designer for thatgamecompany’s award-winning PSN title Journey, takes...
Cinematic Storytelling In Shadow Of Mordor This talk explores the unique challenge of creating a feature-length cinematic experience featuring a cast of new and...
Overwatch: How A Hero Is Mei-d The first of the GDC 2016 Animation Bootcamp talks to be made free to the public, Blizzard’s David...
Ubisoft Introduces Motion-Matching Ubisoft Introduces Motion-Matching, The First Step To “Next-Gen Animation.”...
Cinematic Dialogue In The Witcher 3 The first of my notes from GDC 2016, this was a triumphant presentation because while The Witcher series...
Developing Creature Movement, Personality and Presentation This GDC 2013 Animation Bootcamp session has WB Games’ Amy Drobeck outlining the process of bringing a creature/animal...
Making Fluid and Powerful Animations For Skullgirls This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated, covering the importance...
Animating The Spy Fantasy Of Splinter Cell: Blacklist Animation director Kristjan Zadziuk focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the...
Assassin’s Creed Brotherhood Fight Animation AC Brotherhood fight lead Mike Mennillo shows the process for his mocap blocking....
Procedural Cinematography In Homeworld Shipbreakers This talk discusses the cinematic tools and procedural camera systems used to create beautiful cut-scenes of actors with...
Game Feel: Why Your Death Animation Sucks “This game feels awesome but I don’t know why!” This interactive death animation walkthrough goes from the first...