FPS Animations in Escape from Tarkov Amazingly hardcore deep dive on the animation of Russian military FPS Escape from Tarkov with lead animator Alexander...
Hellblade Development Diary 20: Movement & Control Ninja Theory explains how its characters come to life with only two animators:...
Gillian Anderson – Star Citizen Squadron 42: Behind the Scenes “Go behind the scenes of the making of Squadron 42 with a look at Captain Maclaren, played by...
Final Fantasy XV Animator Talks Animating Prompto Taken from the official Final Fantasy site: “Hello! Toyama-san from the animation team here! I really like to...
Animation Techniques used in Paragon Laurent Delayen and Ray Arnett show some of the Unreal 4 animation tech improvements for the upcoming Paragon MOBA....
Skylanders SuperChargers Behind the Scenes: Storytelling The various stages of cinematics creation in Skylanders SuperChargers....
Animation Studio Rubber House On Making Fallout 4’s Instructional Videos “For Fallout 4, Rubber House animation had the envious task of using Vault Boy to illustrate the various...
Ninja Theory’s Budget Mocap Studio How to shoot mocap on a budget. Hellblade Development Diary 18: The Shoot Set Up...
Creating The Atmosphere Of Until Dawn “As technology gets better the need for over the top acting becomes less of a requirement.”...
Drawn To Greatness: The Making Of Cuphead “We’ll probably be close to 15,000 individually drawn frames by the end.”...
Overwatch Shorts: Behind The Scenes A behind-the-scenes look at the making of the new Overwatch animated shorts....
Capturing The Animation For The Witcher 3 Tomasz Zawada, animation lead for The Witcher 3: Wild Hunt shows off CD Projekt Red’s new mocap studio...
Early Pre-Vis For The Last Of Us Former Naughty Dog lead cinematic animator David Lam uploaded his awesome early pre-vis for The Last of Us....
Making Realistic Female Characters, One Motion-Captured Body At A Time This behind-the-scenes tech is one of the engines behind modern video games, and it is only beginning to...