The Hand-Drawn Art And Animation Of Jotun Lead Animator Alexandre Boyer on the animation style of Jotun....
Star Citizen’s Facial Animation Technology Go behind the scenes of the facial animation technology of Cloud Imperium Games’ Squadron 42....
Final Fantasy XV Animation Tech A tech demonstration of Square Enix’s Luminous Engine Animations shown off at the CEDEC 2015 event. Full presentation...
Original Uncharted Pitch Animation Pre-Vis The original pitch video video for Uncharted has a sizable chunk of animation pre-vis. See it here....
Behind The Scenes Of Jackie Chan Stuntmaster Just what the hell kind of mocap suit is Jackie Chan wearing here? This game looks great for...
The Importance Of Ragdoll Physics In Gay Spanking Simulator Hurt Me Plenty “A ragdoll is a body with physically-simulated limbs, joints, and bones. When a ragdoll moves, it is not...
Animation In Rise Of The Tomb Raider Rise of The Tomb Raider using facial blend shapes & MOVA capture tech....
Game Development Lesson With Bret Hart This game development lesson with Bret Hart includes video capture session for the 1995 WWF Wrestlemania Arcade Game....
The Reconstruction Of Lara Croft In Rise Of The Tomb Raider “To make a believable character you need a good concept, the right model, shaders, animation, performance. It’s a...
Unreal 4’s Runtime Animation Retargeting Epic’s Senior Gameplay Programmer Laurent Delayen explores animation retargeting and what it can do for improving your animation...
Skywalking With Giants: Animating Disney Infinity Animation department head Gavan Knowlton talks about the process of studying and then animating classic characters from the...
The Making Of The Blade Runner Game One of my all-time favourites; Westwood’s 1997 Blade Runner used mocapped voxels for all non pre-rendered animation....
Prototype Footage Of The Procedural Animation In Grow Home Inspiring stuff. This interview has footage of the original procedural-movement prototype behind Ubisoft’s Grow Home....