Behind the scenes of video game animation creation
Quantum Redshift Mocap
Quantum Redshift Mocap. Seriously – what were they thinking?
Updated WoW Male Tauren Model And Animation Comparison
“The normal “stand” animation is one of the most important animations because this is what you, the player,
Die Hard Trilogy Mocap Session
Video game motion-capture circa 1994/96 via The Making of Die Hard Trilogy.
The Mocap Process From Batman: Arkham Knight’s Zafer Coban
Lots of info on the mocap process from Batman: Arkham Knight’s lead animator Zafer Coban.
Prince of Persia: Sands Of Time Combat Animations
Some of Alex Drouin’s great work from Prince of Persia: Sands of Time.
The Animation Of Lego Marvel Super Heroes
My former colleague Paul Munro takes us through the animation for Lego Marvel Super Heroes, released this week.
Metal Gear Solid V’s Quiet: 3D Scan and Motion Capture
[MGSV] Character making – Stefanie Joosten as Quiet (3D Scan and Motion Capture).
Ryse: Motion Capture Trailer
700 joints. I was really impressed with Ryse’s facial at E3.
Animating South Park: The Game
Shon Stewart, the lead animator for South Park: The Game, takes a deep dive into the animation of
Inside Sucker Punch: Emotion Capture
“Step into Sucker Punch Productions to see how the magic is captured.”
The Beautifully Animated 2.5D Engine Of Rayman Legends
Behind-the-scenes look at the beautifully animated 2.5D engine of Rayman Legends (in French, but very visual).
Animating Bioshock Infinite
Eurogamer has an interview with Bioshock Infinite animation director Shawn Robertson. “Animation is one of those things that’s
Capturing Joel And Ellie For The Last Of Us
“By capturing both the motions and vocal performance of the actors, the characters in the game feel more
Eight Days: Navigation & Cover System
Last summer, Sony announced the cancellation of internal projects The Getaway 3 and Eight Days, with the former
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