Making Of

Behind the scenes of video game animation creation

The Making Of The Blade Runner Game

One of my all-time favourites; Westwood's 1997 Blade Runner used mocapped voxels for all non pre-rendered animation.

Guilty Gear Xrd Frame Breakdown

Awesome frame breakdown of the new 3D Guilty Gear Xrd - uses no interpolation to recreate the 2D feel.

Quantum Redshift Mocap

Quantum Redshift Mocap. Seriously - what were they thinking?