1st Edition Japanese Translation Release: May 29th, 2021
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.
The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
With the AZRI character free to download and animate, Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation.
He has since been creating interactive cinematics in the latest chapters of the DICE, BAFTA and Annie award-winning series Uncharted and The Last of Us. See LinkedIn for complete work history.
GRIS – Animation Lead, Adrián Miguel
Assassin’s Creed – Animation Director, Alex Drouin
Streets of Rage 4 – Art Director & Animator, Ben Fiquet
God of War – Animation Director, Bruno Velasquez
Another World – Creator, Eric Chahi
Detroit: Become Human – Facial Supervisor, Marie Celaya
Indivisible – Creative Director & Lead Animator, Mariel Cartwright
Call of Duty: Modern Warfare – Animation Director, Mark Grigsby
The Last Guardian – Animation Director, Masanobu Tanaka
Metal Gear Solid – NPC Lead Animator, Yoshitaka Shimizu