AI And Full Body Animation In DOOM In this GDC 2017 talk, id Software’s Jake Campbell explains some of the techniques that were used to...
Siggraph 2016: Top 5 Game Anim Picks In advance of next month’s 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my ‘ones-to-watch’ from the 2016 submissions that...
Artificial Intelligence Learns Mario Level In Just 34 Attempts “Unlike other AI programs, MarI/O wasn’t taught anything before jumping into the game — it didn’t even know...
Ellie: Buddy AI in The Last of Us In this GDC 2014 talk, Naughty Dog’s Max Dyckhoff discusses the techniques used to generate a believable “buddy”...
The AI Systems of Left 4 Dead Valve have posted the slides of Mike Booth’s recent Stanford AIIDE-09 conference presentation. While only the first section...