animation

Autodesk FBX Plugin for Quicktime

While it's always been a format for mocap files, its recent adoption as an optional non-proprietary animation import format by the Unreal 3 Engine as well as ta...

Cinematics Sans Cutscenes

Due to the heavy reliance on video examples it was insufficient to simply post slides of the session I gave at the Montreal International Game Summit in Novembe...

Braid: Animation Sprite Sheets

I'm playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my platforming and puzzle-solving skills, and took ...

Sackboy: An Animated Diary

I'm currently playing through this one on my new PS3 slim and must say that of all the unique features Little Big Planet has, the puppet-like emoting is the mos...

Street Fighter IV Facial Controls

Still with Capcom's fighter, the more I play it the more I realise the actual animation is merely "functional", but I imagine that's what is required to ship a ...

Street Fighter IV Animation Swap

An enterprising player has figured out how to swap out animation sets on the PC version of Streetfighter IV, to great comic effect. What's most interesting abou...

Eight Days: Navigation & Cover System

Last summer, Sony announced the cancellation of internal projects The Getaway 3 and Eight Days, with the former garnering most of the press. Sometime later, a v...

AIAS 2008 Awards

It's Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts & Sciences awards are in. Why is this r...

More Metal Gear Details

At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4 details divulged on the net. It appears that the Kojima Productions team did the...

ILM On Building Iron Man

Just sneaking in before then end of the year, here is the second and far more comprehensive talk I attended at the earlier ADAPT conference. Happy new year ever...

Showreel 2007

I've just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have...

Metal Gear Solid 4: Facial Rig & More

I've been feeling for some time now that Japanese developers have been falling behind their western counterparts in the technology side of game development, so ...