Just Cause 4 – Maximizing Animation and Cinematic Content Workflows In this 2019 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) shows how the technical animation team executed on...
Building The Just Cause 3 Animation and Rigging Pipeline In this 2016 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) presents the decisions and solutions made to solve...