50 Game Camera Mistakes In this GDC 2015 talk, John Nesky, the dynamic camera designer for thatgamecompany’s award-winning PSN title Journey, takes...
Procedural Cinematography In Homeworld Shipbreakers This talk discusses the cinematic tools and procedural camera systems used to create beautiful cut-scenes of actors with...
Remediating Films And Videogames Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and...
Cinematics Sans Cutscenes Due to the heavy reliance on video examples it was insufficient to simply post slides of the session...