character

Final Fantasy Face-Driven Technology

This, the final talk I'll post from GDC'08, centred on the development of the first company-wide technology platform (or engine) for Square Enix. Despite the he...

Smash Bros Character Conformity

Right from the off, this GDC '08 talk was notable for the novel, (to the West anyway), approach to staffing up for this sequel. Charting the production of SSBB,...

Beowulf Mocap Postmortem

It's certainly some time after the event, (it's slow going when you're in the middle of a full production), but I've finally collated my remaining notes from th...

Layers of Pixar Polish

The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and general actin...