cinematic

Building An Unreal Engine Cinematic

Sjoerd de Jong (@Hourences) of Epic Games uses Unreal Engine's cinematic tool Sequencer to build a cinematic experience, live and from scratch, with two Robo Re...

The Animation Of Unity’s ‘Adam’

The Unity blog has shared a complete breakdown of the work that went into creating their fantastic real-time cinematic 'Adam ', written up by animation director...

Assassin’s Creed III Cinematic Trailer

Another great Assassin's Creed trailer from Digic. Took a little back-and-forth to get the jumping arrow shot looking good, but I feel they nailed it. Day one o...

The Making of Tomb Raider : Turning Point

This trailer passed me by at E3 this year, but knowing Square's Visual Works of Final Fantasy fame were involved makes it deserving of another look. Nice compar...

Cinematic Reel : 2011

I took the time this last week to put together a reel of my work on Mass Effect 2, done between late 2008 and early 2010. Look below for a full shot breakdown, ...

MIGS Talk – Cinematics Sans Cutscenes

With two weeks to go from today, I thought I should plug that I'll be speaking at the Montreal International Game Summit, with the talk entitled Cinematics Sans...

Lost Odyssey’s Cutscene Consistency

Next up, in the first of three animation-related GDC '08 presentations giving us an insight into modern-day Japanese game development, here are my notes from th...

Halo 3’s Cinematic Tool

In the last few weeks I've been getting out to a handful of various presentations, beginning with the IGDA BioShock presentation and most recently a week-long f...