Cutscene

Making The Battleborn Intro Cinematic

Engadget has a great interview with Gearbox and animation studio Secret Sauce on collaboratingĀ to create the stylish intro cinematic for their recently released...

Connor VGA Nomination

He didn't win so it was never aired, but here is the video I created for the Spike VGA's "character of the year" acceptance speech. Not counting the mocap shoot...

Cinematic Reel : 2011

I took the time this last week to put together a reel of my work on Mass Effect 2, done between late 2008 and early 2010. Look below for a full shot breakdown, ...

Subject Zero Trailer

Another work-related post - three in a row! In a break from the norm, I'm not involved at all in the in-game animations for the sequel - so it's cool to see sev...

E3 2009: Mass Effect 2 Trailer

This week is all about E3, and this time it's going back to the way it should be - all loud noises, special announcements and awesome presentations on a world s...

Left 4 Dead’s Iterative Animatics

In December over on the Left 4 Dead blog, Valve's Jason Mitchell posted an insightful look into the making of the Left 4 Dead intro movie, arguably some of the ...

Lost Odyssey’s Cutscene Consistency

Next up, in the first of three animation-related GDC '08 presentations giving us an insight into modern-day Japanese game development, here are my notes from th...

Halo 3’s Cinematic Tool

In the last few weeks I've been getting out to a handful of various presentations, beginning with the IGDA BioShock presentation and most recently a week-long f...