Cutscenes

Game Designers On Cutscenes

Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and present. While I don't agree with all of them it is inte...

Behind The Cinematic With Marianne Hayden

New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career and the technical and artistic challenges ...

Mortal Kombat Story Mode

This 2013 talk from NetherRealm's Adisak Pochanayon covers some of the technical challenges and the implementation process when movies are used in games. The ta...

Animating The 3rd Assassin

GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the speakers at this year's Animation Bootcamp. Here's the w...

Source Filmmaker & Realtime Animation

Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking us through its various features, but those I'm most ...

Digic Pictures Demo Reel 2011

Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures have just released their latest reel. http://ww...

Final Fantasy XIII Cutscene Process

Once again, the Japanese Softimage site has posted information on another showpiece title - and they spend a heavy amount of time talking about how Softimage in...

Cinematics Sans Cutscenes

Due to the heavy reliance on video examples it was insufficient to simply post slides of the session I gave at the Montreal International Game Summit in Novembe...

MIGS Talk – Cinematics Sans Cutscenes

With two weeks to go from today, I thought I should plug that I'll be speaking at the Montreal International Game Summit, with the talk entitled Cinematics Sans...