Death Stranding Cutscene Live Action Previz A compilation of videos Hideo Kojima shared to illustrate the live action previz undertaken for Death Stranding. This...
Gears Of War: Ultimate Edition – Recreating The Cinematics See how Gears of War’s cinematics were rebuilt for a new generation with the Ultimate Edition....
Game Designers On Cutscenes Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and...
Behind The Cinematic With Marianne Hayden New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career...
Mortal Kombat Story Mode This 2013 talk from NetherRealm’s Adisak Pochanayon covers some of the technical challenges and the implementation process when...
Animating The 3rd Assassin GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...
Making of the Diablo 3 : Black Soulstone Cinematic A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their...
Final Fantasy XIII Cutscene Process Once again, the Japanese Softimage site has posted information on another showpiece title – and they spend a...
Cinematics Sans Cutscenes Due to the heavy reliance on video examples it was insufficient to simply post slides of the session...
MIGS Talk – Cinematics Sans Cutscenes With two weeks to go from today, I thought I should plug that I’ll be speaking at the...
Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...