In this 2015 GDC session, Bungie's Jami Jeffcoat (@justjamij) explains what Technical Designers in Animation mean to Bungie, and how the position is utilized to...
In this 2015 GDC session, Bungie's David Hunt & Forrest Sderlind describe how they developed a Python codebase and toolset for Autodesk Maya utilizing objec...
In this 2015 GDC session, then Bungie's (now Riot's) David Helsby (@david_helsby) shows how the team created high quality first-person animation that supports D...
Richard Lico (@Foofinu) is animation director at startup studio Polyarc and has an impressive history working on successful games, (most recently the colossal D...
One of the most talented animators out there, Richard Lico's latest reel showcases a variety of amazingly realistic hand-keyed dancing emotes and melee combat m...
"In Face Animation Retargeting in Destiny, the authors explain how they were able to achieve high-quality face animation in our real-time cinematics."...