doom

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

How Doom’s Glory Kills Maintain Momentum

"If you’re looking for real artistry in animation, Doom’s glory kills are where it’s at. They’re pulling elaborate moves in just 30 to 60 frames, or between a s...