facial

On Photo-Realism In Games

Below is an interview I gave a few months ago for a UK magazine on the topic of photo-realistic graphics that I have kindly been given permission to reprint. I ...

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...

Full Performance Capture on Far Cry 3

Here is a video on Far Cry 3's full performance capture technology, which is virtually identical to Assassin's Creed III's given that we used their workflow ent...

Quantic Dream’s “Kay” Demo at GDC

While I may disagree with their approach to interactive storytelling, one can't deny Quantic Dream's ambition and accomplishment in terms of performance capture...

Cinematic Reel : 2011

I took the time this last week to put together a reel of my work on Mass Effect 2, done between late 2008 and early 2010. Look below for a full shot breakdown, ...

Street Fighter IV Facial Controls

Still with Capcom's fighter, the more I play it the more I realise the actual animation is merely "functional", but I imagine that's what is required to ship a ...

More Metal Gear Details

At the risk of coming across as a fanboy, here is a second dose of Metal Gear 4 details divulged on the net. It appears that the Kojima Productions team did the...

Metal Gear Solid 4: Facial Rig & More

I've been feeling for some time now that Japanese developers have been falling behind their western counterparts in the technology side of game development, so ...