BioWare @ IGDA Montreal A week on Wednesday two of Edmonton’s finest, Dusty and Corey, will be flying into town to give...
Final Fantasy Face-Driven Technology This, the final talk I’ll post from GDC’08, centred on the development of the first company-wide technology platform...
Smash Bros Character Conformity Right from the off, this GDC ’08 talk was notable for the novel, (to the West anyway), approach...
Lost Odyssey’s Cutscene Consistency Next up, in the first of three animation-related GDC ’08 presentations giving us an insight into modern-day Japanese...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...
Uncharted Mocap Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov – In-Game Animation...