Mass Effect turned 10 last week so I took to twitter to share some personal stories about its development - all animation-related. Seems that people really did ...
I took to twitter yesterday to better explain dialogue animation in RPGs based on my own experience, frustrated by attacks on a sole animator who may or may not...
Revealed in the Mass Effect 3 Final Hours iPad app, here is early footage I captured, (you can see my login name appear as I take the base), of the Battlefield-...
The Art of Video Games: From Pac-Man to Mass Effect, which I took interest in not only because of the titular reference to one of my own games but also because ...
Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures have just released their latest reel.
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Due to the heavy reliance on video examples it was insufficient to simply post slides of the session I gave at the Montreal International Game Summit in Novembe...
The keen-eyed among you may have noticed the description on the left has been somewhat cryptic for some time now, referring to my secret location... The fact is...
It's Oscar season. More importantly for this space however, the nominations for the 2008 Academy of Interactive Arts & Sciences awards are in. Why is this r...
I've just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have...
Mass Effect PC is released today in North America - go pick it up! I wish I had a PC that could run it. In fact, I wish I had a PC that could at least run Battl...
Read at Mayerson on Animation:
"If you make a half hour TV show and a million people watch it, you've used up 500,000 hours of human life. If you make a feat...