Bayonetta – Mocap And Cinematics Bayonetta (2009) motion actor Maiko Uchida showed up late for rehearsals and hadn’t even listened to the assigned...
Virtua Fighter Series Mocap A collection of videos taken from the Virtua Fighter History bonus disc with Shenmue 2 (originally a Virtua...
Robust Solving Of Optical Motion Capture Data By Denoising Ubisoft’s ‘La Forge’ initiative produces its first usable outcome to automatically clean mocap errors via machine learning. Read...
Epic’s Siren Real-Time Performance At GDC 2018 Epic displayed some eerily realistic performance capture, captured and displayed in real-time. This is a...
Mocap Automation Techniques At Ubisoft Montreal Dan Lowe’s (@danlowlows) GDC 2016 on automating motion editing, based on work at Ubisoft Montreal on Far Cry:...
Xsens: MVN Animate Xsens have improved their inertial mocap suits to overcome issues with magnetic interference, as well as all but...
The Motion Capture Pipeline Of The Last of Us My former colleague Damon Shelton (@damonshelton) takes GDC 2015 attendees through the mocap pipeline of The Last of Us....
1994 Acclaim Mocap Promo This video that screams of the 90’s is an amazing look back at the early stages of video...
Quantum Break Performance Capture Remedy Entertainment take us through the performance-capture pipeline in the final third of this FX breakdown....
Why Ninja Theory Mo-capped Actors In Reverse For Hellblade Ninja Theory has taken a rather unique approach to animating upcoming action title Hellblade: Senua’s Sacrifice....
Ubisoft Introduces Motion-Matching Ubisoft Introduces Motion-Matching, The First Step To “Next-Gen Animation.”...
The Making Of Uncharted 4 Below are the five parts of the making of Uncharted 4. It’s an honour to have played a part...
Ubisoft Toronto Performance Capture Stunt Reel A look back at some of the stunt work that’s gone down at the Ubisoft Toronto Performance Capture...