Hellblade Development Diary 20: Movement & Control Ninja Theory explains how its characters come to life with only two animators:...
Gillian Anderson – Star Citizen Squadron 42: Behind the Scenes “Go behind the scenes of the making of Squadron 42 with a look at Captain Maclaren, played by...
Final Fantasy XV Animator Talks Animating Prompto Taken from the official Final Fantasy site: “Hello! Toyama-san from the animation team here! I really like to...
OptiTrack motion capture tech used in Halo 5: Guardians “Used every day… for prototyping, character concepting, keyframe animation reference.”...
Ninja Theory’s Budget Mocap Studio How to shoot mocap on a budget. Hellblade Development Diary 18: The Shoot Set Up...
Making Realistic Female Characters, One Motion-Captured Body At A Time This behind-the-scenes tech is one of the engines behind modern video games, and it is only beginning to...
Assassin’s Creed Brotherhood Fight Animation AC Brotherhood fight lead Mike Mennillo shows the process for his mocap blocking....
Behind The Scenes Of Jackie Chan Stuntmaster Just what the hell kind of mocap suit is Jackie Chan wearing here? This game looks great for...
Robust Articulated-ICP for Real-Time Hand Tracking A robust method for capturing articulated hand motions in realtime using a single depth camera. Paper here....
How Mobile Developers Are Utilising Motion Capture “The age of armchair mo-cap production for the masses is upon us.”...
The Cutting Edge Of Motion Capture Develop has consulted multiple mo-cap experts – from both the firms that provide the hardware and capture services,...
Micro-Motion Capture Via Radar In Google’s Project Soli Micro-motion capture via radar makes Google’s Project Soli. When can we start using this for bodies or faces?...