as·phyx·i·a Experimental Dance Project Using Xbox One Kinect Experimental dance project using Xbox One Kinect point-cloud data....
Shape Capture From Sparse Markers “MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the...
Perception Neuron: Fully Adaptive And Affordable Mocap Perception Neuron could do for mocap what Oculus did for VR – the quality and price are impressive....
On Photo-Realism In Games Below is an interview I gave a few months ago for a UK magazine on the topic of photo-realistic graphics...
MAP Visibility Estimation For Large-Scale Dynamic 3D Reconstruction Hopefully we’ll be saying goodbye to mocap suits in the near future....
Emotion Capture In Rovio’s Bad Piggies Go behind the scenes in this exclusive footage of the making of Bad Piggies....
VIVE – Oculus Rift & Motion Capture Virtual Experience “VIVE combines the Oculus Rift headset with motion capture systems to create a whole body virtual experience.”...
Die Hard Trilogy Mocap Session Video game motion-capture circa 1994/96 via The Making of Die Hard Trilogy....
Animating The 3rd Assassin GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the...
The Last of Us – Cinematic Journey It’s currently tapped for several game of the year awards so now is a good time to write...
Watch_Dogs Mocap Process Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham’s 2013...