The Current State-Of-The-Art In Facial Performance Capture “For many years, CG artists and animators have tried to reproduce human faces digitally and to produce creatures...
Iron Man 3 The other month we were very fortunate to have Iron Man 3 animation supervisor Aaron Gilman in the...
Seamless Mocap Cycles Tutorial This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The...
The Learning Value Of Working With Mocap My former colleague Brent George nails the learning value of working with mocap. Agree 100%....
Markerless Facial Motion Capture Demo “Our real-time markerless Facial Motion Capture System in Action.”...
Full Performance Capture on Far Cry 3 Here is a video on Far Cry 3’s full performance capture technology, which is virtually identical to Assassin’s...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
Cinematic Reel : 2011 I took the time this last week to put together a reel of my work on Mass Effect...
Uncharted 2: Mocap Club Interview The Mocap Club has posted an interview with Uncharted 2 Cinematics Lead, Josh Scherr on the mocap process...
Autodesk FBX Plugin for Quicktime While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import...
Heavy Rain Mocap Numbers Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is...
Dragon Hunter 2 I’m pretty sure this was how game mocap, (or at least game voice-over), used to get done. In...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...