mocap

Die Hard Trilogy Mocap Session

Video game motion-capture circa 1994/96 via The Making of Die Hard Trilogy. https://www.youtube.com/watch?v=API1i8Pwh6Y...

Animating The 3rd Assassin

GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the speakers at this year's Animation Bootcamp. Here's the w...

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...

Watch_Dogs Mocap Process

Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham's 2013 Montreal International Games Summit presentation entit...

Iron Man 3

The other month we were very fortunate to have Iron Man 3 animation supervisor Aaron Gilman in the Ubisoft Montreal studio to take us through some of the trials...

Seamless Mocap Cycles Tutorial

This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The brief was for a 17-step tutorial to...

Full Performance Capture on Far Cry 3

Here is a video on Far Cry 3's full performance capture technology, which is virtually identical to Assassin's Creed III's given that we used their workflow ent...

Quantic Dream’s “Kay” Demo at GDC

While I may disagree with their approach to interactive storytelling, one can't deny Quantic Dream's ambition and accomplishment in terms of performance capture...