IK Rig: Procedural Pose Animation In this 2016 GDC talk, Ubisoft’s Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators,...
Animation Complexity In UFC 2 Through Procedural Techniques In this 2016 GDC session, EA Canada’s Geoff Harrower (@GeoffHarrower) and Jeremy Mathiesen (@JeremyMathiesen) share a look at...
Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning This next paper seeks to provide better adjustment of procedural character to adapt to complex terrain. “…Building on...
On Procedural Character Movement “Procedural generation is hot these days. The ability to offload some of the burden of content creation onto...
Cinematic Dialogue In The Witcher 3 The first of my notes from GDC 2016, this was a triumphant presentation because while The Witcher series...
Procedural Cinematography In Homeworld Shipbreakers This talk discusses the cinematic tools and procedural camera systems used to create beautiful cut-scenes of actors with...
Basics: Look-At System Recently, my DS charger has gone missing and I’ve resorted to playing MJ’s PSP. I’ve always been turned...
Basics: Animation Blending In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether...