FaceDirector: Continuous Control Of Facial Performance In Video This approach allows for eery blending between similar videos, much like we would between animations. We present a...
Task-based Locomotion Focussing more on NPC navigation over the player, this approach prioritises footsteps for more natural motion during the all-important...
A Deep Learning Framework For Character Motion Synthesis And Editing The presentation below from the University of Edinburgh already looks like the next evolution beyond motion-matching. “We present...
Spectral Style Transfer for Human Motion between Independent Actions Another advance on motion-synthese, this approach attempts to take motions and apply their style to others, creating entirely...
Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers A simple solution for dynamic deformation entirely possible on real-time game rigs. “Dynamic skin deformation is vital for...