Ragdoll Motion Matching My former colleague Simon Clavet shows off Ubisoft’s latest work in procedural physics-based humanoid movement. “Physical human simulation...
DReCon: Data-Driven Responsive Control Of Physics-Based Characters “[Ubisoft] propose a two-step approach for building responsive simulated character controllers from unstructured motion capture data. First, meaningful...
Motion-Matching in Ubisoft’s For Honor My most-anticipated talk of GDC 2016, Simon Clavet was our physics mastermind on Assassin’s Creed IIIĀ and began initial...