Animating Dauntless: Slaying AAA Animation On The Indie Scale In this GDC 2017 session, Phoenix Labs‘ Simon Unger (@Simonunger) explains the animation best practices they’ve learned so...
Animating Cameras for Games In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus...
The Best Animation Tricks of the Trade 2016 In this GDC 2016 session, Riot Games’ Alex Lehmann is joined by 5th Cell’s Amy Drobeck-Jones, ILM’s Jean-Denis...