sony

Quantic Dream’s “Kay” Demo at GDC

While I may disagree with their approach to interactive storytelling, one can't deny Quantic Dream's ambition and accomplishment in terms of performance capture...

Nurturing Talent

Speaking at this month's CESA Developers' Conference in Yokohama on a talk entitled "The Power to Move: Looking Outside the Industry to Grow as an animator"... ...

Sackboy: An Animated Diary

I'm currently playing through this one on my new PS3 slim and must say that of all the unique features Little Big Planet has, the puppet-like emoting is the mos...

Heavy Rain Mocap Numbers

Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is the biggest motion-capture project attempte...

Beowulf Mocap Postmortem

It's certainly some time after the event, (it's slow going when you're in the middle of a full production), but I've finally collated my remaining notes from th...

Uncharted Mocap

Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov - In-Game Animation Lead & Lead Cha...

Shadow Of The Colossus: Various Systems

Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I've provided an animation-related analysi...