Uncharted 4 Demo Reel I pre-vised, prototyped, mocap-directed and assembled over 120 interactive cinematic sequences for Uncharted 4. Every day was a...
The Making Of Uncharted 4 Below are the five parts of the making of Uncharted 4. It’s an honour to have played a part...
Unveiling Uncharted 4 Last weekend in Las Vegas at Sony’s inaugural Playstation Experience event we unveiled gameplay of Uncharted 4 to a...
Now at Naughty Dog Since moving to Canada almost a decade ago I’ve been making games that involve hundreds of characters with...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
Nurturing Talent Speaking at this month’s CESA Developers’ Conference in Yokohama on a talk entitled “The Power to Move: Looking...
Sackboy: An Animated Diary I’m currently playing through this one on my new PS3 slim and must say that of all the...
Heavy Rain Mocap Numbers Some pretty impressive numbers here: Your partner at Quantic Dream, Guillaume de Fondaumière, has said that this is...
Beowulf Mocap Postmortem It’s certainly some time after the event, (it’s slow going when you’re in the middle of a full...
Uncharted Mocap Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov – In-Game Animation...
Shadow Of The Colossus: Various Systems Every so often the internet turns up a gem. It may have been around for some time now...