Rigging And Modeling In The Last of Us Judd Simantov (@judd_simantov) presents his work on Naughty Dog’s original 2013 The Last of Us, showing techniques used...
The Last Of Us: Previsualization A rare insight into the early stages of game development, David Lam’s below video was part of the...
Unsynced: The Last of Us Melee System In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation...
Realistic Performances In Games In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create...
The Last Of Us 2 Facial Motion Capture Technology This excerpt from The Last of Us Part II – PSX 2016: Panel Discussion shows the latest facial...
The Motion Capture Pipeline Of The Last of Us My former colleague Damon Shelton (@damonshelton) takes GDC 2015 attendees through the mocap pipeline of The Last of Us....
The Last of Us Pt II & Uncharted: The Lost Legacy This weekend we announced two new projects from Naughty Dog at the PlayStation Experience, the first being our extension of Uncharted 4,...
Behind The Cinematic With Marianne Hayden New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career...
Early Pre-Vis For The Last Of Us Former Naughty Dog lead cinematic animator David Lam uploaded his awesome early pre-vis for The Last of Us....
Ellie: Buddy AI in The Last of Us In this GDC 2014 talk, Naughty Dog’s Max Dyckhoff discusses the techniques used to generate a believable “buddy”...
The Last of Us – Cinematic Journey It’s currently tapped for several game of the year awards so now is a good time to write...