the last of us

The Last Of Us: Previsualization

A rare insight into the early stages of game development, David Lam's below video was part of the initial pitch material to Sony executives to help green light ...

Unsynced: The Last of Us Melee System

In this 2014 GDC session, my colleague Anthony Newman (@BadData_) shares an overview of the design and implementation of the melee system for The Last of Us. Wh...

Realistic Performances In Games

In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create realistic performances for animated characters at Naughty...

Behind The Cinematic With Marianne Hayden

New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career and the technical and artistic challenges ...

Ellie: Buddy AI in The Last of Us

In this GDC 2014 talk, Naughty Dog's Max Dyckhoff discusses the techniques used to generate a believable "buddy" AI character. https://www.youtube.com/watch?...

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...