2017 Demo Reel My 2017 game animation demo reel, featuring interactive cinematic sequences [SPOILERS] from Uncharted: The Lost Legacy and Uncharted...
Realistic Performances In Games In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create...
The Last of Us Pt II & Uncharted: The Lost Legacy This weekend we announced two new projects from Naughty Dog at the PlayStation Experience, the first being our extension of Uncharted 4,...
Uncharted 4 Demo Reel I pre-vised, prototyped, mocap-directed and assembled over 120 interactive cinematic sequences for Uncharted 4. Every day was a...
Behind The Cinematic With Marianne Hayden New game cinematic website Behind The Cinematic has a great interview with my colleague Marianne Hayden on her career...
Uncharted 2: Creating An Active Cinematic Experience This 2010 talk from Naughty Dog’s Neil Druckmann and Bruce Straley explores how Naughty Dog used The Active...
The Making Of Uncharted 4 Below are the five parts of the making of Uncharted 4. It’s an honour to have played a part...
Original Uncharted Pitch Animation Pre-Vis The original pitch video video for Uncharted has a sizable chunk of animation pre-vis. See it here....
The Last of Us – Cinematic Journey It’s currently tapped for several game of the year awards so now is a good time to write...
Uncharted Mocap Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline Jeremy Yates & Judd Simantov – In-Game Animation...