Character Locomotion In Half-Life: Alyx Valve’s Joe van den Heuvel (@ImplicitAction) describes the non-player character locomotion system developed for the VR game Half-Life:...
Animation In DOTA 2 From the 2021 Animation Exchange, Valve animators Dan Rosas Paulsen (@danRpaulsen) and Christine Phelan (christinephelan.com) show how animators...
Half-Life: Alyx – AnimGraph Valve have released the Half-Life: Alyx Workshop, including their animation toolset, AnimGraph, for creators to begin creating content...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
The AI Systems of Left 4 Dead Valve have posted the slides of Mike Booth’s recent Stanford AIIDE-09 conference presentation. While only the first section...
Left 4 Dead’s Iterative Animatics In December over on the Left 4 Dead blog, Valve’s Jason Mitchell posted an insightful look into the...