PRE-ORDER

Amazon.com
CRC Press

Check both for discounts. Releases early February 2019

DESCRIPTION

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of nonlinear animation creation differ from the more traditional fields of film and television?

This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike.

Taking readers through a complete game production, GAME ANIM: Video Game Animation Explained provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.

KEY FEATURES

  • Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
  • Reinterprets the classic 12 animation principles for video games, establishes the fundamentals of creating great video game animation, and how to achieve them.
  • A step-by-step explanation of every stage of game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator.
  • Interviews with notable game animators featuring behind-the-scenes insight and advice.
  • Accompanying “Azri” maya rig, tutorials and other resources at www.gameanim.com/book (Coming at launch).

AUTHOR BIO

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us.

Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation. More detailed bio here.

CHAPTERS

01: The Video Game Animator
02: The Game Development Environment
03: The 12 Animation Principles
04: The Five Fundamentals of Game Animation
05: What You Need to Know
06: The Game Animation Workflow
07: Our Project: Preproduction
08: Our Project: Technical Animation
09: Our Project: Gameplay Animation
10: Our Project: Cinematics & Facial
11: Our Project: Motion Capture
12: Our Project: Animation Team Management
13: Our Project: Polish & Debug
14: The Future