The free AZRI Rig is a simple animation rig for non-commercial game animation education and prototyping. See the licensing info below (or the included readme.txt) for license details.

Download The Free AZRI Rig

To download the AZRI Rig please enter your email address. Your email address will not be shared, and will only be used to inform you of rig, tutorial or book updates.


The free AZRI Rig is a simple animation rig for Maya 2018 and above, representative of video game projects aimed at retaining a high frame rate when working even on lower-end machines, with a goal of facilitating video game animation education and non-commercial gameplay prototyping. Go the Tutorials page if you’re new to Maya to get up and running animating AZRI quickly and easily, as well as see the unique features of this rig here.


Download the .zip file and unzip the contents, retaining the hierarchy such that the folder structure has the textures folder at the same level as the main Maya file so the textures load correctly. It is recommended to then reference the rig into a clean Maya scene so you can replace the rig as updates become available.

License Information

The free AZRI Rig is provided via a standard NonCommercial License free of charge to accompany the book GAME ANIM: Video Game Animation Explained, for video game animation education and non-commercial gameplay prototyping purposes. The AZRI character remains the property of Matthew Bachnick, while this rig file is the property of Jonathan Cooper, and was rigged by Sol Brennan.

Please feel free to use her in your animations, demo reels and non-commercial game prototypes. It’s not essential, but it would be appreciated if you would mention the website in any credits and/or tag #azririg or @gameanim (on twitter and instagram) to gain visibility and follow her progress.

Version History

Version 1.2 – (04/19/21)

Added new dual-scythe weapon to coincide with the release of GAME ANIM: Video Game Animation Explained – 2nd Edition.
Fixed broken links to hair textures.

Version 1.1 – (11/20/19)

Fixed a duplicate-named joint preventing exporting to Unreal.
Correctly set up the collision control (red arrow) to enable “root motion”.
Removed FK hand influence entirely when in IK mode.
Matched thumb end joint axes to the rest of the fingers.
Removed unused IK/FK switch on Spine 1.
Added option to turn off skirt auto-follow joints on root control (red circle).
Fixed minor skinning issues on the gloves.

Version 1.0 – (02/03/19)

Initial release.