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“In 1981, Disney laid down the fundamental principles of cartoon animation. It’s time we did the same for video games.”
– EDGE

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Real-Time Motion Capture Preview In Capcom’s RE Engine

Slitterhead – Mocap Behind The Scenes

Hi-Fi Rush Music-Synced Animation

The Facial Animation Pipeline Of Call Of Duty Modern Warfare II

Senua’s Saga: Hellblade II – Capturing Performance

Creating Realistic Facial Motion For The Quarry

The Cinematics Of Horizon Forbidden West

Apple Vision Pro Reveal

Potionomics – Animation Show And Tell

Hogwarts Legacy – MoCap & Animation Roundtable

Lunark – Retro Rotoscoping Process

God Of War: Ragnarök – Air Dragons And The Systemic Flight System

Forspoken Lead Animator Interview

Riot Games Animation With Lana Bachynski

Control Rig – Improving Character Deformation On Cyberpunk 2077

How The Callisto Protocol’s Animations Came To Life With Motion Capture

Hogwarts Legacy – Animation Production Deep Dive

Tom And Jerry Animation Studies

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Latest Posts

Real-Time Motion Capture Preview In Capcom’s RE Engine

Slitterhead – Mocap Behind The Scenes

Hi-Fi Rush Music-Synced Animation

Animation Research

Robust Motion In-Betweening

Local Motion Phases for Learning Multi-Contact Character Movements

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

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