What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television?
This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike.
Taking readers through a complete game production, GAME ANIM: Video Game Animation Explained provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters.
New 2nd Edition Content All-new chapter on 2D and Pixel Art Animation, new motion-matching shot list, and more..
20 Years of Insight Accumulated knowledge from 2 decades of experience in all areas of game animation.
The 5 Fundamentals Reinterprets the classic 12 principles & sets out 5 new fundamentals for great game animation.
Full Production Cycle Walks through every stage of a game production from the animator’s perspective.
Animator Interviews Notable game animators offer behind-the-scenes stories, tips and advice.
Free Animation Rig Accompanying AZRI maya rig, tutorials and other resources at the foot of this page.
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us.
Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation. More detailed bio here.