Facial Rigging in Marvel’s Spider-Man

In this 2019 GDC talk, Insomniac Games’ Noah Alzayer (@NoahALzayer) goes over how Insomniac Games’ rigging team created a (mostly) drama-free pipeline for integration, feedback, rig enhancement, and change tracking for approximately 150 facial rigs from a 3rd party vendor without tying up the whole team.